showing 19 games
name | publisher(developer) | year arrow_downward | author(s) | |
---|---|---|---|---|
Fallout 2 | MacPlay (Black Isle Studios) | 2002 | labelminimizeminimize | |
Deliantra | author | 2003 | labelminimizeminimize | |
The Sims: Castaway Stories | EA Games | 2008 | labelminimizeminimize | |
Neverwinter Nights 2 | Atari;Aspyr (Obsidian Entertainment) | 2008 | labelimageminimize | |
Dragon Age: Origins | Electronic Arts;GamersGate (TransGaming Technologies;Big Sandwich Games;HermitWorks Entertainment) | 2009 | labelminimizeminimize | |
Eschalon: Book II | Basilisk Games | 2010 | labelimageminimize | |
Ultima Underworld: The Stygian Abyss | Electronic Arts (Blue Sky Productions) | 2012 | Austin Grossman (lead writer) Austin Grossman (conversations) Bill Johnson (guardian voice) Bill Narum (creature art) Carlos Smith (programmer) Carolly Hauksdottir (creature art) Dan Bourbounnals (creature art) Dan Schmidt (music) Dan Schmidt (programmer) David Shapiro 'Dr. Cat' (conversations) Dorian Hart (conversations) Doug Church (project leader) Doug Church (design concept) Doug Church (lead programmer) Doug Wike (screen designs) Doug Wike (objects) Ed Nelson (programmer) Fred Lim (programmer) George Alistair Sanger 'The Fat Man' (music) Glen Johnson (manual art) Greg Travis (programmer) James Dollar (textures) James Dollar (intro) James Dollar (end game cut scenes) James Dollar (portraits) James Fleming (creature art) James Flemming (programmer) Jeff Dee (creature art) Jerry O'Flaherty (creature art) John Blackley (music) John Miles (ail sound) John Miles (music system) Jon Maiara (programmer) Jonathain Arnold (programmer) Josh White (3d shapes) Karl Dolgener (creature art) Karl Dolgener (portraits) Mark Leblanc (programmer) Micael Priest (creature art) Micael Priest (portraits) Paul Neurath (creative director) Paul Neurath (design concept) Randy Buck (voice recording) Rob Wallaca (sound effects) Robert Frye (creature art) Robert Frye (portraits) Stu Sheppard (creature art) Terry Manderfeld (map art) Textures/Portraits) Tim Stellmach (lead designer) Tim Stellmach (programmer) Warren Spector (producer) Whitney Caughlin (creature art) | labelminimizeminimize |
UnReal World | Enormous Elk | 2013 | labelimageminimize | |
Legends of Aethereus | ThreeGates Studio | 2013 | labelminimizeminimize | |
Dominions 4: Thrones of Ascension | Illwinter Game Design | 2013 | labelminimizeminimize | |
Mountain | author | 2014 | labelminimizeminimize | |
Baldur's Gate II: Enhanced Edition | Beamdog | 2014 | James Ohlen (designer) Kevin Martens (designer) | labelminimizeminimize |
Baldur's Gate: Enhanced Edition | Beamdog (BioWare;Beamdog) | 2014 | James Ohlen (designer) Lukas Kristjanson (designer) Matt Horvath (designer) Ray Muzyka (designer) Rob Bartel (designer) Ross Gardner (designer) Scott Greig (designer) | labelminimizeminimize |
Legend of Grimrock II | Almost Human Games | 2015 | labelminimizeminimize | |
Pillars of Eternity | Paradox Interactive (Obsidian Entertainment) | 2015 | Adam Brennecke Chris Avellone (writer) Eric Fenstermaker (writer) George Ziets (writer) Josh Sawyer (director) Josh Sawyer (designer) Tim Cain | labelminimizeminimize |
Serpent in the Staglands | Whalenought Studios | 2015 | labelminimizeminimize | |
Divinity: Original Sin – Enhanced Edition | Larian Studios | 2015 | David Walgrave (producer) Farhang Namdar (designer) Kirill Pokrovsky (composer) Swen Vincke (director) | labelminimizeminimize |
Tyranny | Paradox Interactive (Obsidian Entertainment) | 2016 | labelminimizeminimize | |
Caves of Qud | Freehold Games | TBA | labelminimizeminimize |